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Cities skylines tmpe review
Cities skylines tmpe review






That isn’t the only thing that they did well in a previous game that Colossal Order have neglected to bring to Cities: Skylines. The lack of a day-night cycle is made even more noticeable when one realizes that in Colossal Order’s previous game, Cities in Motion 2, they had just that. Say what you want about the 2013 SimCity, but it was pretty cool to watch streetlights go on and off and your sims go about their daily businesses and participate in rush hours. Then there are some features that are missing that one would probably expect or highly desire in a city-building sim like a day and night cycle. Add in the fact that while your citizens were initially all groovy about the idea of green energy, they aren’t psyched about having the loud, noisy things in their backyards and you have one of the many massive headaches that you will be able to untangle with glee in Cities: Skylines. Or perhaps you thought you’d be a nice green person and be environmentally friendly by using only wind energy, but then as your city got bigger, you realized, not only are you running out of space to place wind farms, you were running out of places with enough wind to actually generate meaningful amounts of electricity as well.

cities skylines tmpe review

Perhaps you thought the place you put your sewage outflow pipe was fine as the water went downstream and your city was nowhere near that, but then you bought that piece of land and realized that you couldn’t just pump water up from the river anymore because it was filled with sewage and making your citizens sick and unhappy. Sure you can barrel through, just placing things willy-nilly without thought, and probably get yourself a decent sized city, but problems can get out of hand quickly. That’s not to say that the game isn’t hard. That is, assuming that you have had even the minutest exposure to city-building sims. It also makes up for the fact that the game lacks a real tutorial, as playing through it the first time you will get the gist of it pretty quickly and you’d have to really try to mess things up. This is good on many levels as it prevents you from over-investing in infrastructure and services that you can barely afford as it is. Notice a lot of the heavy-duty goods lorries are barreling down through your sleepy suburbs streets to their destinations and not using the handy-dandy multi-laned, faster speed limited road you built for that exact purpose? Set the district to ban large trucks and, voila, trucks go around the district and onto the proper roads, just as you intended.Ĭities: Skylines also does a good job of pacing the development of your town, Most things will be locked and unavailable to build in your town until certain milestones, usually populations size, are met.

cities skylines tmpe review

The “Danny is Awesome District” you say? Don’t mind if I do!ĭistricts aren’t just purely aesthetics though as you can set different policies for each district to better cater to what you want those districts to be like. You can now draw out what constitutes a district and actually give it a name. Speaking of districts, that’s also another pretty cool feature that Cities: Skylines brings to the table.








Cities skylines tmpe review